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开发者使用 Claude 和 Codex 重构《使命召唤:现代战争 2》源码

10/12/2026 — 10/13, 09:18·2 sources (all)·2 reports (all)

Key takeaways

  • According to Tom's Hardware, developer Maurice Heumann used Claude and Codex AI agents to successfully refactor the source code of Call of D…

Background & analysis

In a project report released on October 9, 2026, developer Maurice Heumann and his team announced that they spent three months using AI agents to decompile the 2009 game Modern Warfare 2 and rebuild it into C++ source code, consuming over 500k tokens. Led by Heumann with assistance from community members including RektInator, Future, and st0rm, the project initially utilized Claude Max (20x) and Codex Pro subscriptions running agents within Claude Code CLI and Codex CLI. The models involved included Sonnet 5, Opus 5.5, Luna, Sol, and Terra, with agents tracking tasks via GitHub Issues and exchanging information through Discord. During the first month, the team deployed four agents—three handling decompilation and code submission, and one responsible for review—which successfully completed about 83% of the functions to the point where the game could launch, display the main menu, and load maps, though semantic errors remained in function signatures, types, structure layouts, and logic. To address this, the team introduced a byte-for-byte matching decompilation verification mechanism, ultimately achieving an 83% byte-for-byte match with the original source.

AI-generated from 2 reports · updated 1 hour ago

Latest turnAccording to a project report from developer Maurice Heumann, his team spent three months and over 500 billion tokens running AI agents to decompile 2009's Call of Duty: Modern Warfare 2 into C++ source. The agents covered about 80% of functions in the first month, enough to boot the game and load maps, but left semantic errors in function signatures, types and logic; after adding byte-matching verification, 83% of the code matched the original byte for byte.

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  1. According to a project report from developer Maurice Heumann, his team spent three months and over 500 billion tokens running AI agents to decompile 2009's Call of Duty: Modern Warfare 2 into C++ source. The agents covered about 80% of functions in the first month, enough to boot the game and load maps, but left semantic errors in function signatures, types and logic; after adding byte-matching verification, 83% of the code matched the original byte for byte.

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Yesterday
  1. According to Tom's Hardware, developer Maurice Heumann used Claude and Codex agents with over 500 billion tokens to rebuild the source code of Call of Duty: Modern Warfare 2, achieving an 83% byte-for-byte match with the original.

    Tom's HardwareAI score 65

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